STATISTICS

Viewed

Downloads8

Design and Verification of Human-Agent Collaborative Decision-Making Framework for Wargaming
[1]WU Keyu,HUANG Kuihua,WANG Ling,et al.Design and Verification of Human-Agent Collaborative Decision-Making Framework for Wargaming[J].Journal of Zhengzhou University (Engineering Science),2027,48(XX):1-10.[doi:10.13705/j.issn.1671-6833.2026.04.022]
Copy
References:
[1] Feng Weiqiang, Yan Zongrui. Development of US OSS construction and its inspiration[J]. Command Control & Simulation, 2018, 40(5): 137-140. [冯伟强, 严宗睿. 美军作战仿真系统建设发展及启示[J]. 指挥控制与仿真, 2018, 40(5): 137-140.]
[2] 欧阳歆. 战争工程论: 走向信息时代的战争方法学[M]. 修订版. 北京: 科学出版社, 2017.
[3] Tian Zhongliang, Liu Hao. Application of intelligent algorithm in military chess antagonism deduction[J]. Command Control & Simulation, 2021, 43(1): 40-47. [田忠良, 刘昊. 智能算法在兵棋对抗推演中的应用[J]. 指挥控制与仿真, 2021, 43(1): 40-47.]
[4] Wang Ze, Li Ni, Gong Guanghong, et al. An attention-based joint value estimation strategy for multi-agent coordination optimization[J]. Swarm and Evolutionary Computation, 2025, 99: 102132.
[5] Ding Yanyan, Feng Jianhang, Ye Ling, et al. Study on human-machine hybrid intelligent decision-making paradigm and its operational application[J]. Computer Science, 2024, 51(6): 272-281. [丁炎炎, 冯建航, 叶玲, 等. 人机混合智能决策范式及作战应用研究[J]. 计算机科学, 2024, 51(6): 272-281.]
[6] Liu Donghong. A new paradigm of human-machine hybrid intelligent mission planning based on computational mission tree[J]. Journal of Command and Control, 2023, 9(1): 85-92. [刘东红. 基于可计算任务树的人机混合智能任务规划新范式[J]. 指挥控制学报, 2023, 9(1): 85-92.]
[7] Ma Yang, Zhang Chunxue, Fang Zhongqi, et al. Research on human-machine collaborative strategy for campaign-level wargame based on "Lingyi"[C]//Proceedings of the 13th China Command and Control: CICC, 2025: 106-111. [马扬, 张春雪, 方仲琦, 等. 基于“灵弈”的战役级兵棋推演人机协同策略研究[C]//第十三届中国指挥控制大会. 北京: 中国指挥与控制学会, 2025: 106-111.]
[8] Gao Lei. Man-machine collaborative operation planning method study for shipborne aircraft support operations method study[D]. Zhengzhou: Zhengzhou University, 2023. [高磊. 舰载机保障作业人机协同作业规划方法研究[D]. 郑州: 郑州大学, 2023.]
[9] Su Jiongming, Cheng Lecong, Liu Hongfu. A review of intelligent decision-making gaming methods for campaign and tactical wargaming[J]. Computer Simulation, 2026, 43(1): 21-31. [苏炯铭, 程乐聪, 刘鸿福. 战役战术兵棋推演智能决策博弈方法综述[J]. 计算机仿真, 2026, 43(1): 21-31.]
[10] Zhang Hongbing, Zhao Hong. Research on a wartime joint air operation task planning method[J]. Operations Research and Management Science, 2025, 34(9): 141-147. [张红兵, 赵红. 一种战时联合空中作战任务规划方法研究[J]. 运筹与管理, 2025, 34(9): 141-147.]
[11] Sun Yuxiang, Peng Yihui, Li Bin, et al. Overview of intelligent game: enlightenment of game AI to combat deduction[J]. Chinese Journal of Intelligent Science and Technology, 2022, 4(2): 157-173. [孙宇祥, 彭益辉, 李斌, 等. 智能博弈综述: 游戏AI对作战推演的启示[J]. 智能科学与技术学报, 2022, 4(2): 157-173.]
[12] Zhang Yijie, Pan Tao, Kong Zhe, et al. A collaborative midcourse guidance method based on multi-missile collaborative route planning[J]. Tactical Missile Technology, 2024(3): 114-122. [张一杰, 潘涛, 孔哲, 等. 一种基于多弹协同航迹规划的协同中制导方法[J]. 战术导弹技术, 2024(3): 114-122.]
[13] Gao Chunqing, Xiao Mingqing, Kong Qingchun, et al. Research on effectiveness optimization design of cruise missile cooperative penetration[J]. Computer Simulation, 2017, 34(1): 48-51. [高春庆, 肖明清, 孔庆春, 等. 巡航导弹协同突防的效能优化设计研究[J]. 计算机仿真, 2017, 34(1): 48-51.]
[14] Wang Xingyu, Yang Zhen, Huang Jichuan, et al. Collaborative strategy for hybrid actions of radar modes and maneuver decisions under observation errors[J]. Engineering Applications of Artificial Intelligence, 2025, 160: 111774.
[15] Zhang Yulong, Fan Changjun, Feng Yanghe, et al. Technical framework design and key issues analysis in task-level wargame intelligent decision making[J]. Journal of Command and Control, 2024, 10(1): 19-25. [张驭龙, 范长俊, 冯旸赫, 等. 任务级兵棋智能决策技术框架设计与关键问题分析[J]. 指挥与控制学报, 2024, 10(1): 19-25.]
[16] Li Chen, Huang Yanyan, Zhang Yongliang, et al. Multi-agent decision-making method based on Actor-Critic framework and its application in wargame[J]. Systems Engineering and Electronics, 2021, 43(3): 755-762. [李琛, 黄炎焱, 张永亮, 等. Actor-Critic框架下的多智能体决策方法及其在兵棋上的应用[J]. 系统工程与电子技术, 2021, 43(3): 755-762.]
[17] Wang Junmin, Jiang Qingshan, Luo Zeming. Hierarchical decision models of formation cooperative air combat under command of AWACS[J]. Journal of Naval Aeronautical and Astronautical University, 2014, 29(5): 491-496. [王俊敏, 姜青山, 罗泽明. 预警机指挥编队协同空战分层决策模型[J]. 海军航空工程学院学报, 2014, 29(5): 491-496.]
[18] Zhang Jingke, Yang Kai, Li Chao, et al. Intelligent interference decision algorithm with prior knowledge embedded LSTM-PPO model[J]. Journal on Communications, 2024, 45(12): 227-239. [张静克, 杨凯, 李超, 等. 基于先验知识嵌入LSTM-PPO模型的智能干扰决策算法[J]. 通信学报, 2024, 45(12): 227-239.]
[19] Tao Wei. Application of game learning system for fighter guidance[J]. Chinese Journal of Ship Research, 2020, 15(S1): 166-172. [陶伟. 博弈学习系统在战斗机引导中的应用[J]. 中国舰船研究, 2020, 15(增刊1): 166-172.]
[20] Yang Hongqi, Yu Qiuwei, Huang Mingjia, et al. Application of artificial intelligence in military decision making[J]. Information Technology and Network Security, 2025, 44(S1): 291-295. [杨红齐, 余秋伟, 黄铭佳, 等. 人工智能在军事决策中的应用[J]. 网络安全与数据治理, 2025, 44(增刊1): 291-295.]
[21] Sun Yi, Zheng Yu, Huang Haiyan, et al. Multi-loop nested LLM-based multi-agent command and control processes[J]. Journal of Command and Control, 2024, 10(6): 732-739. [孙毅, 郑雨, 黄海燕, 等. 多循环嵌套的大语言模型多智能体指挥控制过程[J]. 指挥与控制学报, 2024, 10(6): 732-739.]
[22] Yan Zhenhua, Yan Zhenyu, Song Yafei, et al. Cascade threshold-regulated agent swarm firepower allocation model[J]. Aero Weaponry, 2025, 32(6): 51-60. [闫振华, 闫振宇, 宋亚飞, 等. 基于级联阈值调控的智能体群火力分配模型[J]. 航空兵器, 2025, 32(6): 51-60.]
[23] Cui Wenhua, Li Dong, Tang Yubo, et al. Framework of wargaming decision-making methods based on deep reinforcement learning[J]. National Defense Technology, 2020, 41(2): 113-121. [崔文华, 李东, 唐宇波, 等. 基于深度强化学习的兵棋推演决策方法框架[J]. 国防科技, 2020, 41(2): 113-121.]
[24] Cui Wenhua, Dong Zhihao, Liang Rongxiao, et al. Research on evaluation and analysis method for wargaming data[J]. Information Technology and Network Security, 2025, 44(S1): 302-306. [崔文华, 董志浩, 梁荣晓, 等. 兵棋推演数据评估分析方法研究[J]. 网络安全与数据治理, 2025, 44(增刊1): 302-306.]
[25] Hart S G, Staveland, L. E. Development of NASA-TLX (task load index): results of empirical and theoretical research[J]. Advances in Psychology, 1988, 52(6): 139-183.
[26] He Xiaoyuan, Guo Shengming, Wu Lin, et al. Modeling research of cognition behavior for intelligent wargaming[J]. Journal of System Simulation, 2021, 33(9): 2037-2047. [贺筱媛, 郭圣明, 吴琳, 等. 面向智能化兵棋的认知行为建模方法研究[J]. 系统仿真学报, 2021, 33(9): 2037-2047.]
[27] Zhang Tao, Xiang Qi, Zheng Wanwen, et al. Application of path planning based on improved A* algorithm in wargaming of naval warfare[J]. Acta Armamentarii, 2022, 43(4): 960-968. [张韬, 项祺, 郑婉文, 等. 基于改进A*算法的路径规划在海战兵棋推演中的应用[J]. 兵工学报, 2022, 43(4): 960-968.]
Similar References:
Memo

-

Last Update: 2026-05-25
Copyright © 1980 Editorial Board of Journal of Zhengzhou University (Engineering Science)
Email: gxb@zzu.edu.cn ;Tel: 0371-67781276,0371-67781277
Address: No.100 Science Avenue,100,Zhengzhou 450001,China