[1]涂超..基于位图的大规模地形景观生成技术研究[J].郑州大学学报(工学版),2003,24(01):70-72.[doi:10.3969/j.issn.1671-6833.2003.01.016]
 Tu Chao..Research on large-scale terrain landscape generation technology based on bitmap[J].Journal of Zhengzhou University (Engineering Science),2003,24(01):70-72.[doi:10.3969/j.issn.1671-6833.2003.01.016]
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基于位图的大规模地形景观生成技术研究()
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《郑州大学学报(工学版)》[ISSN:1671-6833/CN:41-1339/T]

卷:
24卷
期数:
2003年01期
页码:
70-72
栏目:
出版日期:
1900-01-01

文章信息/Info

Title:
Research on large-scale terrain landscape generation technology based on bitmap
作者:
涂超.
华侨大学信息科学与工程学院,福建,泉州,362011
Author(s):
Tu Chao.
关键词:
地形模型 DEM 高斯滤波
Keywords:
DOI:
10.3969/j.issn.1671-6833.2003.01.016
文献标志码:
A
摘要:
方便、有效地建立地形模型及其纹理是地形景观研究的重点.通过采用基于位图建立地形景观的方法将位图中的灰度值与地形高程之间建立起映射关系,结合图像处理技术,自动创建出光滑的地形模型,并可自动生成能表现多种地表特征的纹理,最终生成效果逼真的地形景观.此方法简单、方便,可随心所欲地建立和修改地形景观,适用于游戏制作、虚拟场景的构建等领域.
Abstract:
The convenient and effective establishment of terrain model and its texture is the focus of terrain landscape research. By using the method of establishing terrain landscape based on bitmap, the mapping relationship between the gray value in the bitmap and the terrain elevation is established, and the smooth terrain model is automatically created by combining image processing technology, and the texture that can express a variety of surface features can be automatically generated, and finally the terrain landscape with realistic effect is generated. This method is simple and convenient, and can be built and modified as you like, and is suitable for game production, virtual scene construction, and other fields.

更新日期/Last Update: 1900-01-01