[1]高明磊,赵新灿,詹云.传统软阴影算法在GPGPU构架上的优化技术研究[J].郑州大学学报(工学版),2014,35(06):64-68.[doi:10.3969/j.issn.1671-6833.2014.06.016]
GAO Minglei,ZHAO Xincan,ZHAN Yun.Study of Traditional Soft Shadow Algorithm OptimizationTechnology in the GPGPU Framework[J].Journal of Zhengzhou University (Engineering Science),2014,35(06):64-68.[doi:10.3969/j.issn.1671-6833.2014.06.016]
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传统软阴影算法在GPGPU构架上的优化技术研究()
《郑州大学学报(工学版)》[ISSN:1671-6833/CN:41-1339/T]
- 卷:
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35
- 期数:
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2014年06期
- 页码:
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64-68
- 栏目:
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- 出版日期:
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2014-11-25
文章信息/Info
- Title:
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Study of Traditional Soft Shadow Algorithm OptimizationTechnology in the GPGPU Framework
- 作者:
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高明磊; 赵新灿; 詹云
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- Author(s):
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GAO Minglei; ZHAO Xincan; ZHAN Yun
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School of Information Engineering, Zhengzhou University,Zhengzhou 450001 , China
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- Keywords:
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CPGPU; PCSS; summed area table
- 分类号:
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TP391
- DOI:
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10.3969/j.issn.1671-6833.2014.06.016
- 文献标志码:
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A
- Abstract:
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Aiming at the realistie need of shadow rendering, on the basis of the PCSS algorithm, this paperputs forward a solt shadow generation algorithm based on GPCPU. lt samples a region by poisson disk patterninstead of regular sampling mode, uses depth gradient to deal with the phenomenon of self-shadowing, uses theVSM algorithm to filter the shadow, and uses the summed area table to filter the shadow map dynamieally,which can improve the shadow qualily and rendering efficieney in a certain extent.
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